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- Andrejs Grigorjevs -

UX, Level, & World Designer

About Me Main

- About me -

I am a passionate individual and recently got my diploma as a Game and UX Designer. It took a bit longer than I  expected, but I got there. Over the past five years, I have experienced exponential personal growth, constantly expanding my knowledge and acquiring new skills.
 

I love the idea of how impactful minor tweaks in user journeys can affect overall user perception and product utilization. I have a tremendous fascination for the unique and personal stories that emerge from our deep attachments to the people we play with, our characters, and the immersive worlds we encounter while gaming.

My goal is to contribute to the creation of meaningful experiences in gaming that enhance people's lives, which makes me want to pursue a career in this field.

- My Skills -

Game Engines :

  • Unity

  • Unreal

Programming knowledge :

  • C# basics

  • Unreal blueprint basics

Other Software :

  • Figma

  • Adobe Photoshop

  • Krita

  • Blender

  • Miro

  • Adobe Premiere

Project Management :

  • Git

  • Trello

  • Jira

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Main Projects

- Main projects -

My Role in ISVAK:

World, Narrative, Level, & Mechanics Designer.

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My Role in S.A.P.T.:

World, Narrative, Level, & Dialog Design.

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My Role in Crash Landers:

World, Narrative, Level, Mechanics, & Character Designer.

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My Role in Camp Redwind:

Lead design, World, Level, Mechanics, & Gameplay Designer.

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Contact Main

- Your message has been sent! -

- Contact me - 

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