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Andrejs Grigorjevs

UX, Level, & World Designer

About Me Main

About me

I am a passionate individual who has recently completed my Game & UX Design education at Future Games. Over the past five years, I have experienced exponential personal growth, constantly expanding my knowledge and acquiring new skills.

I love the idea of how impactful small tweaks in user journeys can affect overall user perception and product utilization. I have a tremendous fascination for the unique and personal stories that emerge from our deep attachments to the people we play with, our own characters, and the immersive worlds we encounter while gaming.

My goal is to contribute to the creation of meaningful experiences in gaming that enhance people's lives, which makes me want to pursue a career in this field.



Game Engines :

  • Unity

  • Unreal

Programming knowledge :

  • C# basics

  • Unreal blueprints basics

Project Management :

  • Git

  • Trello

  • Jira

Other Software :

  • Figma

  • Adobe Photoshop

  • Krita

  • Blender

  • Miro

  • Adobe Premiere

  • LinkedIn
Main Projects

Main projects

My Role in ISVAK:

World, Narrative, Level, & Mechanics Designer.

Unity new logo.png

My Role in S.A.P.T.:

World, Narrative, Level, & Dialog Design.

Unity new logo.png

My Role in Crash Landers:

World, Narrative, Level, Mechanics, & Character Designer.

Unity new logo.png

My Role in Camp Redwind:

Lead design, World, Level, Mechanics, & Gameplay Designer.

Unity new logo.png
Small Projects

Small projects

Contact Main

Contact me

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