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   Andrejs          Grigorjevs

GAME & UX DESIGNER

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ABOUT ME

It amazes me how attached we can get in games, whether it's our friends, our own characters, or the game world it self. This is one of many reasons I wanted to create frame works for people to have their on unique experiences in. I've finally gotten to that point in my life and I can't wait to create these worlds where people will have their own unique experiences and memories...

MY PORTFOLIO

01

ISVAK

ROLE: WORLD, LEVEL, MECHANIC, AND NARRATIVE DESIGNER.

PITCH: ISVAK is a single player adventure where another ice age has struck the planet. Most of humanity has fled or succumbed to the extreme climate, but for those who were left behind live in an everyday struggle.
You, as a hunter of relics from the old world must collect the treasure from beneath the ice and trade whatever items you can find to improve your gear, ensure your survival, and escape the frozen ocean wastes.

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PRORGRESS: ISVAK was my second large game project at FutureGames...

02

CRASH LANDERS

Escape from Earth

ROLE: WORLD, LEVEL, MECHANIC, AND NARRATIVE DESIGNER

PITCH: CRASH LANDERS is a co-op adventure platformer. You and a friend get to rediscover the earth though the eyes of aliens that have crash landed. The main goal is to get of the planet, but to do so you have to solve puzzles and get past obstacles before reaching the SOS beckon.

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PRORGRESS: CRASH LANDERS was my first game project at FutureGames (first actual game that I've worked on).

SMALLER PROJECTS

In-game UI
Figma Apps
Passions Project
Unreal ISVAK UI

I'm a paragraph. Click here to add your own text and edit me. It's easy.

I'm a paragraph. Click here to add your own text and edit me. It's easy.

ENGINE:

PLATFORM:
TIME:

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We had around a week at school to work in Unity to make something that we wanted.

We could work individually or in small groups. So me and another student decided to work together not having any prior experience working together.

We knew that we wanted to go for semi horror be we didn't know how we wanted to go about it. 

I'm a paragraph. Click here to add your own text and edit me. It's easy.

RESUME

CONTACT

Email Has Been Sent!

03

S.A.P.T.

ROLE: PROJECT LEAD, WORLD, LEVEL, MECHANIC, AND NARRATIVE DESIGNER.

PITCH: S.A.P.T. is a futuristic/ noir point and click murder mystery. You play as Detective Sarah Hoppkins who is called to a murder scene. Soon enough it's no longer a run of the mill murder case. It's up to you to gather the puzzle pieces and get to the bottom of this murder.

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PRORGRESS:  To be added.

About me
My Portfolio
Small Projects
Resume
Contact
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